Backgammon Clock Instructions
Manchester Backgammon Club has bought 2 clocks for use in
the club, mainly for members to practice playing with clocks, though when
players have got used to them we may use them to speed matches up.
Setting up the clocks
- Turn
the clock on at the bottom choosing Sound Off mode (see figure 1).
- Use
the 4 way control button (up and down direction) to select type 2A (bottom
left of display see figure 2).
- Press
the edit key.
- Use
the 4 way control button to set the time in the left hand display (hours
and minutes) for 2 minutes per point.
See figure 2 for 10 minutes for a 5 point match.
- Use
the 4 way control button to set the delay (time added) to 12 seconds in
the right hand display (see figure 3).
- Press
the store button. This will
automatically select mode 4A. You
are ready to start the match.
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Figure 1
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Figure 2
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Figure 3
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Playing Instructions
- Use
1 pair of dice only.
- At
the start of the game each player rolls 1 die into their right hand side
of the board.
- The
player who loses the opening roll presses their clock button to start the
opponent’s timer.
- When
the player on roll has made their move (or doubled) then they press the
clock button to start the opponent’s timer. The dice should be left untouched on the board.
- The
player on roll picks up and shakes the dice, rolls on the right hand side
of the board, makes their move and presses the clock button.
- If
the opponent is closed out on the bar, the clock should still be
pressed. The opponent, however,
does not need to pick up the dice, but will immediately press the clock
button again (unless cubing first!).
- At
the end of each game (or if a break is required) the Pause button is
pressed while the board is set up again.
- At
the end of the match holding the Pause button down for about 3 seconds
will reset the clock for the next match.
Note that a player’s time of 2 minutes per point only starts
to expire 12 seconds after the button is pressed. This allows ample time for the mechanics of picking up the dice,
shaking, rolling and moving pieces as well as some thinking time.
If a player’s time expires during the match, then the match
is lost, unless the position is such that the player must win the final game
and match, whatever the dice rolls.
The use of clocks is beneficial in removing most of the
problems involving premature and disputed rolls.
Etiquette
If the opponent has clearly finished their play and has
forgotten to press their button it is not ethical to sit waiting while their
time expires, without pointing out their error.